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Unarmed weapons in Fallout : New Vegas can utilize up to three special attacks in V.

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And I'm not just talking about the map. If you've got slightly limited time on your hands, though, I thought I'd give you a hand, walking you through some of the cooler hidden things and also giving you some pointers on how best to build your character. Fallout: New Vegas Perks Levels Recommended Perks. Perks are passive upgrades to your character. You'll be able to pick one perk every 2 levels, starting at level 2.

You are a true friend of the night. Your eyes adapt quickly to low-light conditions indoors and when darkness falls across the wasteland. With the Intense Training perk, you can put a single point into any of your S. L attributes.

But every time you feed, you lose Karma, and if the act is witnessed, it is considered a crime against nature. With the Comprehension perk, you gain double the bonus from reading magazines and one additional point from skill books. With the Educated perk, you gain two more skill points every time you advance in level.

This perk is best taken early on, to maximize its effectiveness. You truly are a Rad Child. As you go through the increasingly devastating stages of radiation sickness, you will regenerate more and more health. With the Bloody Mess perk, characters and creatures you kill will often explode into a red, gut-ridden, eyeball-strewn paste.

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The power of your personality inspires die-hard loyalty from your followers. While using a pistol or similar one-handed weaponyour accuracy in V. When you use Guns, you are more likely to recover cases and hulls. You also have all hand load recipes unlocked at the Reloading Bench.

Your precision with a scattergun is something to behold.

Waste not, want not. When you use Energy Weapons, you are more likely to recover drained ammunition. You also have more efficient recycling recipes available at the Workbench.

When using a rifle or similar two-handed weapony our accuracy in V. Living Anatomy allows you to see the Health and Damage Threshold of any target. You have learned the value of careful packing. Items with a weight of 2 or less weigh half as much for you. Rad Resistance allows you to — what else?

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All Melee Weapons except thrown and Unarmed attacks have a chance of knocking your target down. In some conversations, you gain the ability to initiate combat while terrifying a mob of opponents, sending them fleeing away for safety.

At the second rank, tehey will actually come to your aid in combat, but never against another animal. With the Finesse perk, you have a higher chance to score a critical hit on an opponent in combat, equivalent to 5 extra points of luck. The Here and Now perk immediately grants an additional experience level, complete with all the advantages that brings. Just when your enemies think they have the upper hand, Miss Fortune appears to turn their world upside down. Appearing only in V. And, all Mister Sandman kills earn bonus XP.

With this perk, the Mysterious Stranger will appear occasionally in V. With the Nerd Rage! Every time you feed, you lose Karma, and if the act is witnessed, it is considered a crime against nature. Your extensive familiarity with Explosives allows you to ignore a portion of their damage.

You have learned how to pack mountains of gear for the Long Haul. Being over-encumbered no longer prevents you from using Fast Travel. Piercing Strike makes all of your Unarmed and Melee Weapons includeing thrown negate 15 points of Damage Threshold on the target. But, even better, sneaking up on a hostile robot undetected and activating it will put that robot into a permanent shutdown state. Your martial might is truly legendary.

You do a large amount of additional damage through enemy blocks with all Melee Weapons and Unarmed attacks. Straight to the midsection and down they go. You possess the amazing ability to repair any item using a roughly similar item. How does it Piercing strike new vegas Nobody knows…except you. Meltdown causes foes killed by your Energy Weapons to give off a corona of harmful energy. Note: this can cause a chain reaction. The Tag! Perk allows you to select a fourth Skill to be a Tag skill, which instantly raises it by 15 points.

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Fail a hack attempt and get locked out of a computer? With this perk, you can attempt to re-hack any computer you were ly locked out of. With Concentrated Fire, your accuracy to hit any body part in V. With Paralyzing Palm, you will sometimes perform a special V. Note that in order to perform the Paralyzing Palm, you must be completely unarmed. When you choose the Explorer perk, every location in the world is revealed on your map. So get out there and explore!

The Ninja perk grants you the power of the fabled shadow warriors. With the Solar Powered perk, you gain Piercing strike new vegas additional 2 points to Strength when in direct sunlight, and slowly regenerate lost health. You have unraveled some of the greatest mysteries of Pre-War masters: formulas for developing special Muka-Colas!

This perk unlocks special Muka-Cola recipes at the Workbench. Your attacks do much less damage to companions, allowing you to liberally spray and area with reckless abandon. The slayer walks the earth! With Nerves of Steel perk, you regenerate Action Points much more quickly than you normally would. Now that we have the full list of perks out of the way, I wanted to give you a few suggestions to some of the more useful perks in the game. Worth noting that these are by no means mandatory choices, and your play style should determine which perks you choose.

If you're overwhelmed by the choices, though, here are a handful of perks you can't go wrong with. If you're obsessive about making sure you've got a full clip of bullets, Rapid Reload is an easy pick for your first perk in the game. Also useful for automatic guns, which can run out of ammo at inopportune times. Actually, it's useful for every gun, and you really won't regret picking it up. Educated gives you two additional skill points to spend per level.

If you get it at level 4, by the time Piercing strike new vegas level 30, you'll have 52 more skill points to spend than someone without Educated. Just make sure you pull the trigger on this perk early on, as it's not retroactive. While not super helpful in terms of combat, you'll be doing a ton of running in "Fallout: New Vegas" and being able to run faster is a tremendous load off, especially during a long haul.

Most of the guns in "New Vegas" are two-handed, and having this perk increases your accuracy with any of them, from rifles to shotguns to energy weapons. Very handy! Increases your chance to nail a hehot.

If you're like me and always aim for the head when in VATs, this is a really solid pick.