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War Campaign is a long questline that is a must to do if you want to unlock several major content.

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The Zandalari Trolls are an ancient race that sit at the heart of the immensely powerful Zandalari Empire. Sound familiar?

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Raiders: Get Yourselves Ready In a break from the patch model in Legion although it does somewhat fit with the overall structure8. Filling in the Trial of Valor spot is a raid set in the depths of Stormsong, with two bosses and story content serving to address the Naga threat and bridging us into our Azshara-ruled future.

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Since Horde players get literally a small handful of Naga-based quests none of which address the presence of Queen Azshara that Alliance players getthe content promises to have lead-up story quests to serve to deliver Horde players to the raid while continuining the Stormsong Valley quest stories the Alliance got.

However, the bigger raid announcement is the tentatively-titled Siege of Zuldazar. The centerpiece raid of the patch, this raid has nine total bosses.

What makes it unique, however, is that rather than having both factions do an identical experience where the only thing that changes is NPC presence and the names and models of certain bosses, each faction will get a unique experience with 6 bosses each! The Alliance takes an opposite path, pushing from the docks up through the Grand Seal and concluding with a fight against King Rastakhan.

So, that all sounds well and good up front, but raises a question…how do you balance two different raids?

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This does raise some additional questions, such as the impact the differing boss order will have on the world-first Mythic race, if all of this will be managed solely within the instance, how much overlap there will be speculation is 3 unique fights per faction and 3 that are the same between bothand what impact will result if really good loot drops belong to one faction or the other, forcing the enemy faction to clear their 6 bosses first to get them. But, I am tentatively hyped for this raid.

All bosses being playable by both means that taking the easy road of making the faction unique fights mirror one another will be apparent and will detract from the experience, so I am very curious to see how this works. Questing was outlined as a playstyle that will be receiving more content, with story content connecting both new raids, additional War Campaign quests, and character focus for Saurfang, Tyrande, and Malfurion, bringing the War of the Thorns events back into focus.

Ion acknowledged during the stream that the Alliance definitely suffered the greatest losses in the pre-patch, and the result of that is that the patch story in 8. Meanwhile, the Naga stories connecting to the second new raid will bring Horde players up to speed with what the Naga have been doing and give Alliance players the impetus to dive deep into the Shrine of the Storms — deeper than we already do after Lord Stormsong. To bring the war story to the forefront, a new feature was promised.

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Called Incursions, the idea is that a hostile zone takeover can happen similar to the Legion Invasions of patch 7. The Horde might get hyper-aggressive in Tiragarde Sound, removing all the normal world quests and replacing them with conflict-themed quests instead. Many details remain unannounced are there two incursions active at once, with one on each continent, or if an Alliance Incursion is up, can I help my faction incur upon the Horde?

Will these offer a scenario finale like Invasions or no?

How to unlock zandalari trolls in wow: shadowlands

Will they contribute to Emissaries? The Invasion tech seems well suited for this, and while it continues a common theme of borrowing an already-finished piece of Legion technology with a fresh coat of paint, Invasions were fun. Forsaken warfront that will launch with the Horde in control and the Alliance pushing to take the zone.

It will feature updates to the world zone for Darkshore, new architecture and styling for the warring factions, and story tied to it. Islands — Making Them Fun, Hopefully Island Expeditions are an often-mentioned sore spot in the expansion — a purely additive system that offers little other than a chore by which you can farm Azerite. The Reddit AMA featured a lot of feedback on the system, and 8. First up is a drastic reshuffle to spawn patterns on the islands. Today, mobs are everywhere, makingexploration, and gameplay difficult as you can only seldom breathe without encountering an enemy of some sort.

The change will be to bring Islands more in line with standard WoW spawning patterns like dungeons and raids, with open connectors leading between larger, more dense packs of enemies.

It remains to be seen how the AI handles that, but it should create a mechanism by which the PvP versions of Islands should be more supportive of player conflict. Lastly and most simply, we also get two new islands — a Vrykul themed one and more exciting to me, a Gilnean-themed island that is an abandoned city, which will create some interesting possibilities. Systems Changes — A Lot of Welcome, Good News Reputation has been brought to the forefront as a sour, awful part of the WoW experience — which it has been for a while, to be fair, but the BfA systems have amplified this.

Full guide: war campaign

Firstly, the big exciting news for gameplay — the item level enhancements to the Heart of Azeroth that unlock with Champions of Azeroth reputation will be -wide unlocks. If your main has, as mine has, unlocked the full 45 item level boost from Magni, when patch 8. Reputation requirements for transmogs are being removed — if you earned it once, you can use it. The example given was a Highmountain Tauren character not being able to use the Highmountain tabard because the HT character is not Exalted with the Highmountain.

It makes a lot of sense to remove these limiters, and I am in full support. While this does not directly address the inherent grindiness of Reputation in WoW, it certainly addressses the immediate, pressing concerns, and is a step in the right direction, which I applaud.

Azerite traits were only briefly touched upon, but as promised in the AMA on Reddit, the intention is to introduce new sets of traits for Zuldazar and Stormsong raids, while also retiring the worst traits from the launch tier and introducing newly deed, rebalanced traits to bring the system to a better place. While this is perilously light on details, the other aspect touched upon suggests that the 8.

Lastly, Allied Races and Heritage Armor were touched upon with good news. Kul Tirans and Zandalari Trolls will be united with our factions through the events of Siege of Zuldazar, and will, best of all, not require new reputation grinds to obtain. It remains to be seen if this means in patch 8.

How to unlock the zandalari trolls allied race in shadowlands

It also means you can begin working towards those goals now, as both factions needed are in game today! As for Heritage Armor, we got confirmation of something that was discussed ocassionally during the lead-up to BfA — our current races will also be getting Heritage Armor sets, although it will be starting slow, with 8. The Dwarf set, rather than being similar to the Ironforge guard sets, is a great, plate-looking set that is reminiscient of the Mountain King units from Warcraft III.

All told, I am rather optimistic of what this patch promises and am eagerly waiting for the PTR to go live. Now that I have a Horde character at max level as well as my current stable of 3 Alliance s, I am especially excited for the HoA improvements and the new raid content.

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It remains to be seen if this is the silver bullet to put down the negative sentiment towards many pieces of the expansion, but it is a promising start! I play for the story, so I sure look forward to that. Like Liked by 1 person. You are commenting using your WordPress. You are commenting using your Google. You are commenting using your Twitter .

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